At Select Start Media, we want to share our passion for gaming with our readers. We love to play video games from local independent studios and international publishers alike, and write about our thoughts and feelings. We’re selfless, that way.
Founded by Matt McLeod in 2009, Select Start Media had its beginning at http://pearlymusic.tumblr.com as purely a music-review site. It blossomed into Kooloo-Limpah!, and has fully emerged as Select Start, where we focus on video game reviews.
With Matt as our editor, Select Start has four writers contributing to the site and representing as members of the press at gaming events. If you would like to get in contact with any of us please send us an email at firstname.lastname@example.org.
We aim to speak our minds as honestly as possible, and we’re all a little bit cheeky. Well, sarcastic. We also aim to observe content as objectively as appropriate, but what would a review be without personal bias?
You can get in touch with individual staff members via
“Their First Name”@selectstartmedia.net
Matt has been playing video games and listening to music for too long. He accidentally started a website and now has to pretend that he’s got an idea as to what he’s doing. He neglects the games he’s meant to be reviewing and instead plays Dota 2, Football Manager. Shameless Nintendo fanboy.
Nick works professionally in the events industry and is interested in video games, indie rock and comedy shows. Most importantly he hates crowds, making most of the above things more difficult than they have any right to be. Also a big fan of: writing and reading words; triple-A FPS and RPG titles; awkward story-based and silly couch co-op indie games; songs about drifters and books about the same.
Jess is a psychology researcher by day and is determined to find a way to merge her gaming and professional lives. She loves point-and-click adventures, games with strong narratives, and her love of puzzles in all forms has actually cause her to use the phrase “that reminds me of a puzzle” whilst in a furniture store. She can generally be found on Twitter @zammitjess talking about games, feelings, and her life as an anxious mess.
Angus is a writer, a worrier, and a digital media wanker. He is a devoted fan of Dark Souls and Bayonetta with a profound weakness for alt-games, visual novels, and cute anime trash. Firmly supports diversity, video game accessibility, and believes there’s a game out there for everyone. Tweets and shitposts @angusuow.
Most reviews in our history have used the Pitchfork-style 100-point rating system, but we’ve decided to throw that out the window. We’re moving to a 20-point system of full and half marks, in an attempt to scale it all back – we’re firm believers that the text is far more important than any numbers we can use, since numbers rarely reflect the finer nuances of critique. If you want to know what we think, the text is where it’s at.
Remember that reviews are subjective and the reviewer assigns the score based on their personal opinions.
10 — Masterpiece: No game is objectively perfect, but this is as close to as possible. 10/10 is not a once-in-a-lifetime score; it’s not some sacred holy grail. It means that this game is perfect for the person who’s reviewing it.
9 — Amazing: Absolutely fantastic, and certainly up there with the Game of the Year contenders. A hallmark of its genre, and most likely a must-play for anyone.
8 — Excellent: Not perfect by any means, but an 8 means that the writer thoroughly enjoyed this game and would strongly recommend it to anyone with even the slightest interest in the genre.
7 — Very Good: Still a solid example of its genre and a highly enjoyable experience. Games rated a 7 undoubtedly have their fair share of issues and criticisms, but still come with a stamp of approval.
6 — Good: It was fun. Yes, it’s only a 6, and we’re getting in to the mediocre-range of numbers here, but anything rated a 6 was still enjoyed by the reviewer. It’s still got more going for it than going against it.
5 — Mediocre: If it strongly piques your interest, games rated a 5 are well worth getting. They still work, they’re relatively interesting, and they’ve certainly got good moments or mechanics scattered around. If it doesn’t seem your cup of tea, maybe reconsider whether you need to play it.
4 — Disappointing: There’s a fun bit here or there, but we’re getting into the part of the spectrum where the reviewer might begin to regret playing it. We’re busy people, and games rated a 4 are probably a waste of the time investment, unless, as above, they happen to be in a highly specific area of interest that you’re just craving.
3 — Bad: Okay, at this point, whether or not it strongly calls to you, chances are it’s a bit shit.
2 — Very Bad: We’ll probably very rarely see a review this low, but if/when we do, it means the game has very few/absolutely no redeeming qualities and it’s strongly advised that you don’t waste your time.
1 — Appalling: I honestly can’t see a 1 ever being awarded–hey, we all like video games here, chances are we’ll find a redeeming quality in every game regardless of how bad they are. A 1, should it be given, means that this game is among the worst we’ve ever played, if not the absolute worst, and our reviewer has a strong dislike/hatred for every second they spent with it.
0 — Non-functional
Often, studios give me a copy of their game for review. It goes without saying that, while their support is hugely appreciated, it does not effect the score or tone of the review.