I don’t think there’s a single person on the planet who was super pumped for Homefront: The Revolution. A sort-of sequel/reboot of 2011’s largely forgettable CoD cash-in Homefront, Revolution was plagued with development issues and collapsing companies–announced following the original game’s release, Revolution traded hands first from THQ to Crytek after the former’s bankruptcy in 2012, then from Crytek to Deep Silver in 2014 after the latter underwent “internal restructuring.” One wouldn’t have been surprised if this unlucky title never saw the light of day. But here we are–it’s 2016, and the game that nobody really wanted is finally upon us. And, really, it’s not all that bad. No, really.
Death has always been used a core mechanic in gaming, typically as punishment and a definitive indication that yes, you sure did miss that jump. This is not always a Game Over scenario; upon death in platformers like Super Meat Boy, you quickly spawn back in and try again. The entire survival horror genre, and the rise of the Dark Souls series, are based on nigh-inevitable death. A small group of Canadian indie devs have taken another approach, and used the deaths of a battalion’s worth of adorable, misled and forsaken knights as the sole tool in the toolbox for players to solve their puzzler, Life Goes On: Done to Death. This irreverent release is light on story and far from morbid, and proposes some interesting puzzling situations. It’s somehow both simple, and not.
There have been few games in The Legend of Zelda series to have inspired as much textual analysis as Majora’s Mask. Since its initial release in 2000, the creepy follow up to the critically celebrated Legend of Zelda: Ocarina of Time has become a focus for speculation and thematic discussion in a way that no other entry in the series has. From its unfamiliar setting ‘Termina’ to its narrative centred on impending doom and loss, this offbeat entry in the beloved Nintendo franchise has inspired many long-term fans to write and blog about their own interpretations of the game. It is my firm belief that Majora’s Mask presents a game world – perhaps imagined by Link himself – that acts as a space for the exploration of Link’s own psyche. Although Link is constructed to be an empty vessel for the player to enact heroism through, there are compelling reasons to believe that aspects of Link’s character maybe be reflected in the narrative arcs of Majora’s Mask.
Hi friends! We’ve decided to try another new thing: a podcast! We’ve named it Dialogue Tree. All the other names were taken.
Yes, there are lots of video game podcasts, but we’re undeniably the best one. You can’t even argue against it. Featuring Matt, Jess, Angus, Nick and Britt–all of the current staff of Select Start Media!
Check it out here, or pop over to Soundcloud to download it and listen to it on the commute, at the Centrelink waiting room, or while you’re having a wank. They’re your only options.
Do you like the Borderlands series? Do you like Destiny? Do you like the gameplay mechanics presented by industry-dominating MOBA titles and wish they would in some way pervade into your beloved Borderlandss and Destinys? Gearbox Software delivers to you a limited scope of Battleborn, free of charge, in the currently running opening beta; I think you will find it caters for your oddly specific needs.
Did you know that the Dark Souls games are hard? Well they are. They hate you and kill you and make you want to cry. They love it, but so do you. You love getting owned by the skeletons with the swords, or getting knocked off a cliff by an undead dog. Because when you learn and grow to overcome the pain and persevere until victory you will feel amazing. You earnt this victory. It was tough but fair.
Dark Souls games are hard – and Dark Souls III is the latest Dark Souls game. It continues the trend of being hard. You will die a lot and you will love it.
This tends to be how the larger gaming community talks about the Dark Souls games. They are tough but fair – only ever punishing you because it was you who made the mistake. I love the Dark Souls games but I will be the first to admit that this isn’t entirely true. The Souls games are mostly thoughtfully designed, but they have always had rough or sloppy moments that are hard to think of as being anything other than ‘bad design’. Having to exhaust all dialogue options with some inconspicuous non-player character so that she’ll randomly turn up later on in the game to open a door for you in Dark Souls II – well that’s just bullshit.
Greetings, loyal readers. We’re trying out a new idea at SSM, now that we’ve got a bigger team. Starting now, every month (hopefully) we’ll bring you a quick round-up of the games featured in the Xbox Games with Gold line up and the PlayStation Plus line up–or at least, a round-up of the games we’ve played already, just to ensure that they’re still free (in Xbox’s case) by the time we can publish the article.
There are four games on offer during April as part of the Xbox Games with Gold program, two for the Xbox One and two for the Xbox 360, and, whaddya know, we’ve already played all of em. But should you bother? Read on and see if anything tickles your fancy.