Sniper: Ghost Warrior, released in 2010, was a pretty bad game. I’ve heard it was fixed up a bit in post-release patches, but I only ever played the as-of-release game, and it was bad. Terrible voice acting (apart from the venerable Nolan North though, of course), unimpressive graphics, unconvincing AI, and an underwhelming storyline were shoved down players throats, with a hint of enjoyable sniping antics. Three years later we’re here with a sequel, supposedly a “ground-breaking follow up to the best-selling sniper game of all time”. Not that reviewers’ scores mean everything, but a quick Google search will show you that sales do not correlate with quality, and I wouldn’t be surprised if SGW2 also made a whole lot of money for City Interactive, even though their latest instalment is equally as “meh” as the last.
Medal of Honor: Warfighter
November 25, 2012Warfighter. Before we go any further, I would like you all to stop for a moment and take another look at that name. Medal of Honor: Warfighter. Isn’t it just the most ridiculous thing you’ve ever heard? “Yeah, the players will be in wars… and they’ll be fighting… I’ve got it! Warfighter!” And everyone in the office threw their hats up in the air and cheered, as they’d just came up with the name of the second butchering of the Medal of Honor franchise.
Counter-Strike: Global Offensive
August 31, 2012I’ve never been very good at Counter-Strike. Hold your gasps of shock, please. Maybe it’s just the ridiculous level of skill reached by everyone else on the servers I seem to jump on, but I always find myself with a kill-to-death ratio of about 0.2. I just don’t have the drive to invest the time and energy required to really improve my twitch shooting skills. I do know people who are good at shooting heads from halfway across the map, however, and the majority of them seem to agree on one very important issue. Have you guessed it yet? That’s right - Counter-Strike players across the globe are near unanimous in agreement that Counter-Strike 1.6 is a far superior game to Counter-Strike: Source. Shocking, I know. For the better part, 1.6 is still used for professional play. That’s where Counter-Strike: Global Offensive comes in. The almighty Valve seem to have realised that they missed the competition-play boat with Source, and have released this budget-priced update to do what Source should have done.
Patriotic new Arma 2 DLC incoming
June 5, 2012Bohemia Interactive, developers of the renowned milsim Arma 2, have announced an upcoming DLC for the recently-revitalised-due-to-DayZ shooter, entitled “Army of the Czech Republic”. The DLC will heavily focus on the Czech army, including realistic units, weapons, and terrains, as well as a new single-player campaign. The DLC will see release on Q3 2012, for PC only (but so was the base game, so that should come as no surprise).
DayZ creator to sit with Bohemia at E3
May 25, 2012Over the past couple of weeks, we’ve all heard the buzz about DayZ – the fantastic community-made alpha zombie apocalypse mod which PC Gamer described as “gaming’s best story machine”. We’ve all watched in awe as Arma II, a mediocre-reviewed, full-price, two year old shooter shot its way to number one in the Steam top sellers chart, propelled solely by the word of mouth popularity of DayZ.
Arma 3 lighting showcase
May 25, 2012Developers of upcoming milsim Arma 3, Bohemia Interactive, have recently released a video showcasing the fantastic new lighting effects. The press release is as follows:
Sniper Elite V2
May 10, 2012It isn’t often that a game’s mere single-level demo can generate as much controversy as Sniper Elite V2′s seemed to. I can already sense the newscasters and mainstream press latching onto this game’s super-violence as their scapegoat in whatever current event happens next. I’ll talk about this in more detail, but is this criticism, which I’ve seen some gamers make without even playing the game, justified? Yes, in a way, I suppose it is; however, Sniper Elite 2 (which I will be calling the game from now on, as V2 looks silly) handles the violence and gore in a way that, rather than make it feel overdone and forced, actually adds to the overall feel of the combat.

Posted by nicklongshaw 




