Spec Ops: The Line

July 11, 2012

Franchise reboots are a common occurrence in the modern video game climate. The usual requirement for a franchise to receive this treatment, however, is that the original games were actually good, popular games that have stood the test of time. The Spec Ops franchise has none of these qualities. Between 1998 and 2002, Zombie Studios and Runecraft developed a slew of low-quality, low-price, squad-based third-person shooters that started life on PC before making their way to console. So why, then, does this criminally mediocre IP deserve resurrection while other beloved series are being overlooked?

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