Heroes of Might and Magic III: HD Edition

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Let me preface this review with a disclaimer: Heroes of Might and Magic III (The Restoration of Erathia, to true fans) is one of my favourite video games of all time. My love for it is up there with Majora’s Mask and the Civilization franchise. Heroes III took up hundreds upon hundreds of hours of my childhood; between the single player campaign, the random scenario generator, LAN matches with my father and brother, and Hot-Seat matches with my cousins, I don’t even want to know how many hours of outdoors time I sacrificed as a child to play Heroes III. Tower was always my faction of choice and Astral was my man–nothing could stand in the way of huge stacks of Master Gremlins. I would, without hesitation, call Heroes III one of the greatest strategy games of all time. I do appreciate its shortfalls: it’s very simplistic, almost garishly in its colour palette, and incredibly cluttered. That said, It’s the absolute peak of the Heroes franchise–not only does it contain the highest number of factions, but it’s a truly triumphant blend of turn-based strategy, battlefield tactics, and fantasy role-playing. And the music, oh man the music is so beautiful.

That said, this review is of the remastered “HD Edition”, not the legendary original game. I unashamedly let out a fanboy squeal when I first received an email from Ubisoft announcing the existence of the remaster. I should have known… I should have known that there was only the bitter taste of disappointment in store. No, it’s not “bad”, just disappointing.

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Assassin’s Creed Unity

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An open world game set in Paris during the French Revolution? I was very excited for the newest release in Ubisoft’s Assassin’s Creed series, Assassin’s Creed Unity. It is the 7th/8th installment, released on the same date as Assassin’s Creed Rogue. Unity follows the story of Arno, a cocky douchebag; however, much to the disappointment of my inner history nerd, the storyline does not explicitly interact with the revolution, instead simply running parallel, using the environment more as a backdrop.

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Memento Mori 2: Guardians of Immortality

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The first Memento Mori game came out in 2008, and until about six months ago it was one of those games that sat in my Steam library unplayed and unnoticed. When I found out I’d be reviewing the second one, I thought I’d do the fair thing and give it a playthrough, so that I could truly give Memento Mori 2 the thoroughly researched review that it deserved. As it turns out, I think I would have been better off if I hadn’t, because maybe then I wouldn’t have noticed some of the blaring flaws with this frequently confusing and inconsistent game.

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Edna & Harvey: The Breakout

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It may surprise you to learn that during the rare moments when I’m not gaming and/or getting deeply emotionally invested in the lives of fictional characters, I’m a psychology student. Apart from leading to many “hilarious” jokes about me psychoanalysing my friends one day, my interest in psychology means that when I saw that Daedalic’s 2011 title Edna & Harvey: The Breakout was set in an asylum, I was cautiously optimistic. It’s not often that mental illness plays a role in games (explicitly, anyway), and when it does it’s usually used as an offensive way of explaining why a bunch of goons are flailing wildly at your face, so I hoped that this might be a fun change that I could really get behind. When I actually started playing, however, I became a little glad that the optimism had only been cautious.

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Forced

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Forced is a very interesting and innovative take on what would initially appear to be an isometric dungeon-crawler. Instead, it is an adventuring puzzle game with a focus on dynamic gameplay, accommodating for 1-4 players. Each level can be completed solo or with a team, though an inconsistent difficulty level and technical issues taint the experience in either avenue. Damned if you do…

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