Endless Legend is an engaging and enjoyable 4X strategy game with a sharp and appealing interface and interesting creative content that is not taken advantage of to the same extent as the skill and empire upgrade systems. Coming across a new minor faction of strange frozen giants or fire-possessed skeletons is interesting before you eradicate the flock; at this point you’re left with the same empty piece of lore-ridden land in any case. The different factions you can play as, however, are explored in greater creative depth and add to replayability – it is unfortunate the same cannot be said for your enemies. Walking the well-trodden path, Endless Legend still manages to tell some interesting stories and throw some enjoyable challenges along that pleasant, well-designed path.
This may come as a surprise, but A Story About My Uncle was the first game I ever heard described as a ‘non-violent first-person platform adventure’, and as soon as I heard that description I was excited by the prospect of what that could mean. Portal without the constant harassment by GLaDOS? Flying through the skies with a sense of childlike whimsy and without worrying about being horrifically attacked? The possibilities were great. As it turned out, I managed to work out how to predict how much someone was likely to enjoy ASAMU by boiling it down to a simple question: how much do you like to grapple? If the answer is ‘so very much! I could grapple all day!’ then (spoilers for the direction of this review) this may very well be the game for you. If not, you might be in for some frustration.
I don’t think I’ve ever heard as much negative hype about a game leading up to its release than I did with the Sims 4. Almost everything I read about it was to do with the countless removal of features from past iterations in the series, or the endless bugs that apparently rendered it completely unplayable. As someone who hasn’t really invested much time in any of the Sims games after the very first, the removal of toddlers wasn’t something that particularly bothered me. Even so, after spending a bunch of time in this entry as a relative newcomer to the series, I found the pre-release negativity to be wholly without grounding–the Sims 4 not only works, but works brilliantly. There’s just something about creating your character and have them do all the things you know you should but are too lazy to do in real life, like get a job you actually enjoy or go jogging once a day. Not many other games are capable of causing an existential crisis by realising that my character has developed the same body type as me in real life.
Tripod, creators of possibly the geekiest three-part harmonies in existence and once described as “a bit too Christian a capella for my liking,” performed a concert on Friday night of Melbourne’s PAX Australia expo as a preview of their upcoming show This Gaming Life. Part of the 2015 Melbourne International Comedy Festival, Tripod has teamed up with Grammy-winner Austin Wintory, composer of the soundtrack for Journey, and the Melbourne Symphony Orchestra with This Gaming Life, a musical tribute to a shared love of video games. I had a chance to catch up with Yon from Tripod, to ask him a bit about his personal love of video games; the future of This Gaming Life; and his opinion on keyboard warriors.
There were a lot of cosplayers at PAX Australia. A lot. So many, that I couldn’t decide on a Top 10 PAX Cosplayers list. Or a top 15. Or even a top 20. So I’ve followed Buzzfeed’s lead, and am giving you an arbitrary number of cosplayers. Here are my favourite 22 cosplays from PAX! (in no particular order)
In June of last year I made my Select Start Media debut with a review of a charming (if slightly wacky) “classic point-and-click adventure with a black African twist” called The Journey Down. With the music and atmosphere of Monkey Island and style and character design I’d never really seen before, the game felt familiar but fresh and I enjoyed the time I spent with it. You can imagine my excitement, then, when I found out that chapter two of this interesting tale had been released more than a year later, and I was able to revisit this dark and mysterious world with the bumbling protagonist Bwana.
The first Memento Mori game came out in 2008, and until about six months ago it was one of those games that sat in my Steam library unplayed and unnoticed. When I found out I’d be reviewing the second one, I thought I’d do the fair thing and give it a playthrough, so that I could truly give Memento Mori 2 the thoroughly researched review that it deserved. As it turns out, I think I would have been better off if I hadn’t, because maybe then I wouldn’t have noticed some of the blaring flaws with this frequently confusing and inconsistent game.