The Walking Dead: Episode 4

October 29, 2012

BIG Spoilers for episodes 1-3 follow.

When I closed down Around Every Corner, the penultimate episode of Telltale Games’ fantastic episodic adventure series based on The Walking Dead, my mouth was ajar. Totally ajar. Not slightly ajar, not partially ajar, but my bottom jaw was actually on my desk. It wasn’t perfect, by any means – Lee is still the clumsiest motherfucker in video game history – but Around Every Corner completely fulfils its duty, to provide a brilliant set-up for what is shaping up to be one of the greatest moments in adventure games, No Time Left.

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XCOM: Enemy Unknown

October 25, 2012

Every time gamers discuss the coveted “best game of all time” title, there are a few expected names that pop up. You know, Half-Life 2, Ocarina of TimeGrand Theft Auto IV. But there’s a dark horse that at least one PC fan seems to mention every time. The hidden gem of MicroProse, vastly shadowed by its more successful brothers in Civilization and Pirates! - UFO: Enemy Unknown (that’s X-COM: UFO Defense to you American readers). Featuring a perfect balance of tactics, strategy, horror, and tension, UFO: Enemy Unknown has carved a niche for itself amongst strategy fans, both those who remember its release and those who don’t. In any case, 2K Games must have seen enough of a market to fund XCOM: Enemy Unknown, even if primarily because the MS-DOS release of the original might be enough to put some interested gamers off.

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FTL: Faster Than Light

October 23, 2012

The ship was going down. Cracks had propagated through the floor and across the hull, tiles crumbling, leaving deadly spaces though which precious oxygen leaked out. The pilot was trying to repair the cockpit in an feeble effort at getting the ship up and running, ready to escape; the engineers manned their positions, one holding steady at the oxygen generator while the other attempted desperately to plug the deadly gaps in the ship’s surface. Ship emblazoned with pirate markings, their foes had begun to relax, assuming the battle to be won. But they fought back – weapon systems up and running again, they fired a desperate missile towards the pirates’ shield generators, disabling them. Noticing the opportunity to strike, lasers shot in quick succession, targeting both the weapon system and oxygen generators. Suddenly, the pirates panicked – with the oxygen down, manpower would have to be devoted to restoring it, yet every second without shield generators is a second susceptible to incoming fire. So they surrendered – or, should I say, attempted to surrender. The pilot didn’t listen – had he tried the same move, his ship would have been blown into space without a second thought. And thus, with a quick nod to his engineer, the pirates were no more, and the ship progressed through the uncharted nebula.

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October 11, 2012

Birth, death, and taxes. Whoever you are, wherever you’re from, these are the consistencies in life – unavoidable occurrences that simply happen to everyone. What’s the fourth one, you ask? An annual FIFA game. Every year, punters the world over question the need for an annual instalment in EA Sports’ FIFA franchise, yet these same people are the ones who caused FIFA 13 to sell 4.5 million copies in five days. In the United Kingdom alone.

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