Trine 2

Back in 2009, Shadowgrounds developer Frozenbyte released Trine, an innovative little puzzle-platformer whose gorgeous, colourful graphics and clever character-swapping gameplay mechanic earned it positive reviews and a legion of passionate fans. Fast forward to December 2011 – Trine sees a sequel, imaginatively titled Trine 2.

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Katy Perry’s Sweet Treats trailer released

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Hungry for a smothering of Katy Perry with your Sims 3? Can’t wait to get your greedy paws on EA’s upcoming expansion, Katy Perry’s Sweet Treats? Well, good news for you! A new trailer featuring the sugar-coated add-on has been released. This trailer showcases some of the new venues, objects, and outfits that will be available – as the press release puts it, Sweet Treats is “loaded with more stuff than ever seen before in a stuff pack.”

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DayZ creator to sit with Bohemia at E3

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Over the past couple of weeks, we’ve all heard the buzz about DayZ – the fantastic community-made alpha zombie apocalypse mod which PC Gamer described as “gaming’s best story machine”. We’ve all watched in awe as Arma II, a mediocre-reviewed, full-price, two year old shooter shot its way to number one in the Steam top sellers chart, propelled solely by the word of mouth popularity of DayZ.

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The Dream Machine, chapters 1 to 3

Picture this: you’re trapped on a desert island. All you can see is a fishing rod, a fireplace, three pieces of wood, a couple of rocks, and two palm trees. What do you do now? Standard adventure fair, would you agree? You’d be totally correct – put wood in fireplace, lift rock, find lighter under rock, start fire, lift other rock, find worm, bait rod with worm, catch fish, kill fish, cook fish, eat fish. I’ve got to admit, this introductory segment had me a little disappointed at first – surely it couldn’t be so simple, right?

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Q.U.B.E.

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Q.U.B.E., or Quick Understanding of Block Extrusion, is a sterile, yet colourful, and overall absolutely fantastic first-person puzzler from British rookies Toxic Games. The aesthetic style, however, is far too reminiscent of Portal for it to really carve a name for itself. Far, far, too similar. QUBE takes the mysterious, white, square-wall-panelling style (you know what I mean) and runs with it; carving out some masterful visual sequences towards the end of the game, but the Portal comparisons are too obvious and too strong right from the beginning of the game, and only get more unbearable as you push through the levels.

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